måndag 26 november 2018

Some progress on the bear!

After a long time spent on youtube tutorials on blender, i have finally been able to make some headway my bear model, rigging it with a skeleton. It still has some issues with the weight mapping, making its limbs move around a bit...wrong. In the left picture here, we can see the bear with its mouth open, by rotating its mouthbone. The mouth bones and the head bones have a limited rotation constraint on them, so they dont flop around all over the place.
On the left here, we see the full skeleton. I felt the bear having a complete spine was a waste of good bones, but atleast his posture is impeccable.


 In the left picture here, we seen the bear and its skeleton in its full glory. On the left here, we see some of the weightmapping issues, and what problems arise when you rotate the arms. The left (the bears left) arm moves perfectly, but the claws refuses to follow the arm. The right arm bends in unpredicatble and a bit sloppy ways, while its claws have a mind of their own and goes way too far. Not sure how i will solve these problems, gonna look more into weightmapping


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