onsdag 28 november 2018

Mixamo responds! The battle advances! Success at last?!

I have finally managed to figure out how to get Mixamo to accept my model; It was simply a matter of removing the skeleton and rigging the thing on Mixamo. It was a simple matter of designating where each joint was on the character, then they did all the work for you. And then it was just a matter of adding the animations you wanted to use. Will try and get some screen recordings of the animations in action!


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