torsdag 29 november 2018

Here are some bear animations!

Here are some of the bears animations

Running




Here is one of its attack animations, the sweeping attack.




Here is another attack animation, the jumping attack.




Here is an idle roaring animation.




Here is its dying animation.





Here he is walking with his arms above his head.






These are the main animations i think, i have a few others but they mostly look the same.

onsdag 28 november 2018

Mixamo responds! The battle advances! Success at last?!

I have finally managed to figure out how to get Mixamo to accept my model; It was simply a matter of removing the skeleton and rigging the thing on Mixamo. It was a simple matter of designating where each joint was on the character, then they did all the work for you. And then it was just a matter of adding the animations you wanted to use. Will try and get some screen recordings of the animations in action!


Some more problems with the bear

Im trying to use the animation cheat site Mixamo in order to put some animations on my bear. Its a webpage where you upload your character model and then simply select which animation you wanna use it and it animates it for you. However, i cant for the life of me figure out how to get Mixamo to accept my bear model. My weight mapping issues are fixed, and the legs move as i command them too. It seems to think there are problems with my models bones, but even after redoing and changing the skeleton a few times, it refuses to accept it. Im thwarted at every advance.
Why cant i get Mixamo to love me?

måndag 26 november 2018

Some progress on the bear!

After a long time spent on youtube tutorials on blender, i have finally been able to make some headway my bear model, rigging it with a skeleton. It still has some issues with the weight mapping, making its limbs move around a bit...wrong. In the left picture here, we can see the bear with its mouth open, by rotating its mouthbone. The mouth bones and the head bones have a limited rotation constraint on them, so they dont flop around all over the place.
On the left here, we see the full skeleton. I felt the bear having a complete spine was a waste of good bones, but atleast his posture is impeccable.


 In the left picture here, we seen the bear and its skeleton in its full glory. On the left here, we see some of the weightmapping issues, and what problems arise when you rotate the arms. The left (the bears left) arm moves perfectly, but the claws refuses to follow the arm. The right arm bends in unpredicatble and a bit sloppy ways, while its claws have a mind of their own and goes way too far. Not sure how i will solve these problems, gonna look more into weightmapping


torsdag 8 november 2018

Some start of the bears blender model!

Success!

Today i managed to make some bear head models in Blender. The head and face is one piece, and the ears are seperate pieces. 


Using the furhat from the russian soldier, the bear could also become part of the russian intelligence service and also do its duty for its country! Today you can stand proud Bear!












After some more work, the bear also got arms and a body. *Legs sold seperatly








tisdag 6 november 2018

Some more concept art!

Today i started to learn Blender, in order to make some of the models for the game, and to make some more concept art. One of the firs things i managed to make, after some heafty tutorials, was the russian soldier! Or atleast the head of him. He lacks eyes or other facial features, but he got the furhat and scarf!
































 Here was how i imagined the encounter with the bear would be, between the old and withered gunslinger-gold-miner and the giant bear. This was simply made in photoshop, and would not really represent in the ingame product, since we decided to go more for a lowpoly style.
And down below, you can see the same picture, but now with the Russian Snapchat filter applied on top!









 And finally here, we have the long longed-for Landshark. A being whose structural perfection is matched only by its hostility.
The perfect organism. 


torsdag 1 november 2018

First post!

This is my development blog for our game in the course DH2650 Computer Game Design.

 After the first meeting we had a few game ideas. Before the meeting some of the others had brainstormed a bit, and now we were gonna come up with a few concrete ideas. Our two main ideas were a apocalyptic plattformer/puzzle game or a 3rd person mining game that we dubbed to Alaskan gold miner, where a man with a price on his head had escaped to the alaskan wilderness in order to mine gold and pay of his depts. It quickly seemed like the Alaskan Gold Minser would be our main project, and the other idea was disgarded. My part was to create some concept art and help with the story.

This is the quick story outline i threw together. Warning, spoliers:

"The world economy has collapsed.

The nations of the world is in shambles.

Alone, one man travels to the Alaskan outback in search for salvation. He has debts to pay, and it's time for one last job. In search for gold he must dare the dangers that lies deep in the Alaskan wilderness. He will need to brave gigantic bears, Russian super-spies, landsharks and bounty hunters from his creditors, in order to get the gold that will buy him his life back, and get the world economy back in order. "

My main contributions to the idea was that i wanted some absurd humor in the game, i thought that would be a more uniqe selling point. So i added the idea of a absurdly big hostile bear chasing you, and the possability of a landshark. One of the others suddgested that the bear should be working for the russians.
So, on that note, here follows some concept art i made for the game. I first made some simple drawings;



 Here  on the left is a angry evil bear. Simple enough.


On the right here, we see a early idea of how we would designate the bear as russian; We would simply give it a classical russian furhat with the sojvet insignia on it.















Both on the right and left here. we can see early ideas for how i thought the protaganist would look. I for some reason thought it would be funnier if he looked like a hard and cold gunslinger, a real Clint Eastwood kind of deal.







On the left here we see another russian bear, this time with arms. Bear faces/heads were suprisingly hard to draw, it was something off with their mouths.

On the right here, we see my first idea for the russian soldiers. They too would wear a furhat of the sojvet designation, and they would also wear a scarf around their mouths, becasue russians are ofcourse always dressed for cold weather. How else would you know they were russian?

Down here below you see the super-giant russian bear, towering over the tree tops, with a cowboy miner for scale. Turns out perspective on arms is as hard to draw as bear heads.







Finally here we have the dreaded Landshark™. The genetic blend between the top predators from both land and sea. Im of course talking about the horrific Great White Shark, and the infamous (INSERT GENERIC LARGE CARNIVOROUS DINOSAURS HERE). Scientifically made to be the top of ANY foodchain.